Game Mechanics¶
Workflow¶
- Specify inputs, state transitions, timing and observable player feedback for the mechanic.
- Separate parameters from rule logic so tuning remains easy. Prefer deterministic tests for rules where possible.
- Handle boundaries, interrupts, invalid actions and save/load behavior.
- Test in the core loop and measure feel/performance on the intended platform.
Completion¶
Return the concrete result, verification evidence and any material unresolved limitation. Keep documentation proportional to the change and preserve human feedback.
Focused references¶
- Detailed examples: load only the section relevant to the task.
Canonical source: skills/game-development/game-mechanics.md.