Game Design¶
Workflow¶
- Describe the player fantasy, actions, feedback and tension in concrete terms.
- Choose a small playable loop and identify the riskiest design assumption.
- Build a playtest with observable questions; distinguish player behavior from opinion.
- Adjust mechanics or scope from evidence and record only decisions needed for the next iteration.
Completion¶
Return the concrete result, verification evidence and any material unresolved limitation. Keep documentation proportional to the change and preserve human feedback.
Focused references¶
- Detailed examples: load only the section relevant to the task.
Canonical source: skills/game-development/game-design.md.